-. C Bill cost in the Skirmish Mech Lab of stock loadout, Command Mech / Juggernaut / Close Assault, Command Mech / Heavy Brawler / Close Assault. Battletech Advanced 3062 Wiki is a FANDOM Games Community. 3. In short, thermal exchangers now lowers heat better, and jumps generate 1 heat more. As an OmniMech, it can be heavily modified to suit unique purposes. The field "Mech Cost" in "Tags and Description" now reflects changes made to loadout, and displays current value accordingly, rounding up to full 10k alignment. Added context menu to main work area. He's more or less memorized all of the Inner Sphere Mechs: the tonnage, stats, loadouts and equipment location points for the standard versions AND their variants. DFA damage info has been moved into separate tab. Welcome to the new section. Added option to fill inventory with the same item by holding CTRL and clicking an item in add new equipment dialog. Added missing icons for Mortars and System equipment groups. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Implemented Main => Settings; currently it contains option to set default save locations for new designs, designs exported to .json, and screenshots, Application window size and placement, and main toolbar position is preserved between sessions, Main toolbar can be entirely hidden by Main => Hide toolbar, and also has keyboard shortcut CTRL + T, Recover Tonnage dialog no longer checks head on "Front" button press, Corrected size of checkboxes in Recover Tonnage dialog, they no longer jump and resize when the font is changed to/from bold. Numbers behind missile hardpoints are the aproximate number of missile tubes. A word to the wise: Don't scrap, ever. Statistics about the most loaded mechs. I tried to build the Shiro according to what was known from the article, and you don't get a very impressive 'Mech (unlike the Shrike, which turns out quite nice, I think). Slider to set Evasion Chevrons used to calculate damage and heat for COILs. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. Field either the slower 31.5t payload mechs, or the faster 28t payload mechs… Changed formulas for calculating heat, jump heat, and jump distance - now they are more accurate, and consistent with data shown in game logs. 'Environment' combo box now has effectiveness values shown on drop-down list. In secret Hanse Davion and Katrina Steiner sign the FedCom Accords, a secret pact to join the Federated Suns and Lyran Commonwealth. Label 'Heatsinks effectiveness' has been removed, information about environmental influence of cooling is merged into cooling value label. Fixed bug in "Export" function - fixed equipment (hatchet, battle computer, EW) was incorrectly duplicated in a location of the mech. Utilising weapons with different ranges to their full potential. Mech Design and Construction Aid [ Login/Register ] Site News [ 01/22/2019 - 11:02 AM ] 6 years, and still going ... Looks like Harebrained Schemes is going to make a tactical Battletech game. You gain a lot more money by selling spares, especially in friendly systems. Below, you will find an alphabetically sorted list of 'Mechs, divided by weight class, a list of all variants, and their weight, hardpoints, stock role, as well as Skirmish mode value, for a very rough look at it's power at a glance. +10% walking distance, +10% sprinting distance, +10% jump distance, +2 accuracy with ranged weapons, -30 melee accuracy. Altered the dialog for setting TAG/NARC multiplier - now it shows how many of them may be stacked, and prevents to set more than allowed. MechSpecs is a community for every level of MechWarrior Online fan. Although some platforms can perform mulitple tasks easily, others may be regulated to the "melta-your-face-with-ten-laser-beams" only category. Mechs have a torso that can rotate to either side independently from the legs, but few can do a complete 360 twist. Panczo from 4programmers.net - for help with creating installerLadyAlekto - for detailed explanations how work heat exchangers, heat banks, melee, DFA, and Precision Stike conjunction with scatter-type weapons. Players by Average Match Score With > 500 Games Retired Players Active Players 0-100 101-125 126-150 151-175 176-200 201-225 226-250 251-275 276-300 301-325 326-350 351-375 376-400 401-1000 0 1,000 2,000 3,000 4,000 5,000 6,000 7,000 8,000 9,000 10,000 11,000 Average Match Score Players Player's Average WLR With > 500 Games 2. Fixed duplicated LB-2X ammo in add new equipment dialog bug. Added support for new quirk - Prototype TSM +50% move, and data file for it in Urban Warfare pack. Added new installation option - Example mechs designs. All those bulky weapons really do a number on it. Each fully illustrated entry in these reference books contains complete BattleTech game statistics. I remember all of the IWM record sheets as taking a lot of liberties with the DA 'Mechs, given the available fluff stats. The ultimate guidebooks to the weaponry and war machines of the 31st century, BattleTech Technical Readouts describe the BattleMechs, Combat Vehicles, Support Vehicles, aerospace fighters, DropShips, WarShips, infantry and more of the BattleTech universe. Speaking of giant robots, BattleTech is also one of our favourite mech games, but there are plenty more to check out. Equipment tooltip widget now shows effects of quirks, thermal exchangers, TAG/NARC multiplier etc. Light 'Mechs rely on movement, so they should get at least the sprint distance bonus. If you see message box "Unsuccessful parsing JSON file: " run the installer again, and select the bugfix component. ... to new mechs or mech stats … As of BTA3062 v7.4 there are approximately 20 Clan Heavy Mech chassis, with 84 variants. Mech design window has been altered, and now contains in addition to old stuff: Indicator for TAG/NARC multiplier. The menu contains the same options as the main toolbar. Added asterisk * in the mech design window title and Main Menu > Windows which marks a loadout has been changed but not saved, Improved installation proces; now the installers edits setup.ini, and fills jsonDataPath key which results the application is immediately ready to work, without need to navigate to Battletech.exe second time, Added association of .mechDesign files with the application, so you can open them with shell commands like mouse double click, or shell context menu. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion about game mechanics, we've been the primary unofficial MW:O community since 2012. The powerful open-source mod manager from Nexus Mods. NOTE: This works with mechdef.json files too, though you need to use context menu "Open with..." then choose Mech Designer, NOTE setup.ini got new entry costAlignmentThreshold=10000 in [Genera] section, so if you save aside your setup.ini then ensure to add it, otherwise cost calculation won't work properly, added Manufacturer name to add new equipment dialog, and context menu for switching weapons variants. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. Improved documentation: mentioned about possibility to switch to floating mode for new equipment window, and updated chapter about New Mech dialog. Its only disadvantages is its unimpressive top speed. Please refer to the new list found here. WARNING! Added button in "Tags and Description" which allows to set mech part cost as percentage of total mech cost. added correctness check while loading mech design. Currently it contains just CombatGameConstants.json, let me know about other errors. All other trade-marks are the property of their respective owners; ® or ™ as indicated. It is the preferred ‘Mech of many notable MechWarriors including Victor Ian Steiner-Davion, Morgan Hasek-Davion, Natasha Kerensky, and Hohiro Kurita. Laser Show: Refit a mech with only Energy weapons. Offline mechlab application for easy creating and comparing loadouts for mechs. Old .mechDesign saves are incompatible with this feature, you need to load and re-save them. WARNING! Fire in any direction regardless of facing, +20% walking distance, +10% sprinting distance, +2 increased resolve gain for all lance members, Adds 6 bonus heat sinking, effectively two standard heat sinks, 55 structure points, 65 stability threshold, +10 increased sensor range, +15% sight range, Mech Quirk: Stabilized Weapon - Ballistic Weapons, Punches do +16% more stability damage, punches do +16% more damage, punch attacks have +4 accuracy, Grants the multishot pilot ability to pilots that do not already have the ability, +2 accuracy with ranged weapons in this location, 45 structure points, 65 stability threshold, +1 evasion pips from movement, +1 defense against being hit, 40 structure points, 55 stability threshold. A google sheet of … Gunnery is universally useful for any 'Mech that uses ranged weapons, but wasted on melee builds. As of BTA3062 v7.4 there are approximately 15 Clan Medium Mech chassis, with 75 variants. And also for basics about mods;XTRMNTR2K - for closed betatesing, providing various custom mechs and equipment for tests, and enlightening me about modders' needs, as well as some hits for GUI.Ark Evensong - for closed betatesing, valuable notes how to improve user's experience at new mech dialog, bugtracking, and heat/distance calulation formulas for jump jets.Amechwarrior - for closed betatesting, explaining custom flashpoint designers' needs, and providing some missing data .jsons as well as explaining how fixed equipment is stored.CptMoore - for few hints for GUI improvements.HBS_Eck - for valuable hints about how Battletech the game works internally, and suggestion for better names in GUI.Denadan - for consideration about integrating Mech Engineer into Mech Designer, and exact formula for calculation total C-Bills cost of a mech.MXMach - for explaining basics about modding.Whole Battletech forum community - various hints and feedback in my topics regarding Mech Designer. 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