John Diamond, Gustav Taxen, Dave Wallin Developer Tags. Fooby the Kamikaze Watermelon: Fires a rocket-propelled watermelon. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. A raytraced Quake 2 might be a fun retro showcase of shiny new hardware, but Quake 1.5 is what you really want to be playing right now. It’s the biggest mod (in terms of megabyte tonnage) in Quake history, weighing in at a staggering 210mb zipped. Good models, maps could be better. the only real 'tell' being a green and red light on the top to detemine fire-modes (making it even less like a pulserifle. Anyone ever think of doing a Quake 3 weapon set for TF2? Hidden mod. You may have to register before you can post: click the register link above to proceed. Napalm Launcher: Launches napalm grenades in a mortar-fasion Client files needed for version 8.0 and higher of the Weapons of Destruction {WoD} mod for Quake 2. Shard Cannon: Shoots out a small random burst of metal shards. ———- Shotgun ——- CO2 Cannon: Shoots a small burst of CO2 that pushe… 29 medals 3 legendary 6 ... A.M.I. however, I'd been dying to use the team fortress shotgun model for some time now, and it fitted in with what I had planned for the other weapons in the mod too. Three shells are shot from an artillery cannon. Dwere's weapon pack v1.2 Fixes: - Restored the startup demo sequence. A smack to the … Aside from all the Quake 2 weapons I have added a few other things from Quake 2. I'm using the Quakespasm sourceport by the … The sound was composed by Paril, but the generality of the sound is copyright to Nintendo. The mods: - QWar2 - Kick - Capture! )so yeah this mess had to go.so I decided to use the team-fortress spas12 as a base, removing the barrels and foresight on the barrel and completely re-jigging the skin to better look pulse-rifley! More Quake 4 Mods A replacement weapon for the Blaster by Nicola "Neurological" Capecci. A base configuration file, autoexecuted file and a default bindings configuration file is included. ———— Uploader osjclatchford. Features new model, new animations, damage types modified, different muzzleflash effects, and new sounds. 1,384 points Ranked 22,898th. rc_boom – detonates car yeah its still a bit of mess but such an improvement in my opinion...again, as with the shotty, a bit of a turn to make the angled nature less ott and this too was done...to represent the different firing modes on the skin, instead of adding un-needed stuff to the top, instead the part that would be the ammo counter on the side of the pulse rifle is unlit when in rifle-mode and lit up when in grenade mode. based on the m1911, its perfect for blasting xenomorph faces at close quarters in cramped tunnels...*, *(dont actually do that in game, you'll probably die quicker than vasquez. WOMD: Dubbed “Weapon of Mass Destruction”, the power speaks for itself. Related Groups. Ricochet Railgun: Slugs ricochet three times before resting there is a DarkPlaces bias to this … and it was angled, although the other models were centred. D&D Beyond —————- TIP: You can also mix any grenade with the grenade launcher aswell. Alien Quake <---- Now this is a Classic Mod. artillery – First press places artillery, second press places destination. Learn how your comment data is processed. Browse and play mods created for Quake III Arena at Mod DB. Messages: 210 Positive Ratings: 21. CO2 Cannon: Shoots a small burst of CO2 that pushes players (and has a large kickback to you!) You can contact me, Paril, the programmer of the mod at jonno.5000@gmail.com, or SkiesOfBordom, the modeler/sound finder/etc at csg_3dgamer@yahoo.com. Plasma Rifle: Bring back the old Doom days rc_right – turns remote control car to the right Toxic Gas Gun: Sprays a lethal plume of nerve gas Balloon Launcher: Drench your enemies with these water balloons! Please note that these are the default binds for arrow key configuration; we recommend you change these to your own settings and binds to your own keys. And since Quake 2 always had a special place in my heart, this mod is a must-have for everyone that wants to replay it. Modder ‘Turic’ has just released the first version of his high-polygon 3D weapon models pack for Quake 2. ( Log Out /  Enter the “entering” puddle to appear at “destination”. Excessive dawn (edawn) is a free Quake 3 Arena mod, with numerous improvements, both client and server side. iwmhelp – Opens the help menu. OSJC alien-quake weapon model … Here is a list of the mods I've done: New Weapon models/skins (ported from Quake Arena Arcade) New Weapon icons (ported from Quake Arena Arcade) New Ammoboxes (skin by me/model … Size 1.57mb (1,649,393 bytes) ... Related Mods. See Commands. Simple Configuration SkiesOfBordom uses Yahoo Messenger at the same address, and we both use AIM aswell (You can email us for that information). Battery Operated Drill: A battery operated drill. Thanks to QwazyWabbit for ideas, testing, hook code, and more. Screwdriver Launcher: Launches screwdrivers. That means new, detailed weapon … Thunderbolt: Discharges a single loud clap of lighting after charging. rc_weapon – switches weapon for the car - Brought back the nozzles that were removed from the barrel tips of the nailgun (view model). Oh, geez, where to start.. oh, yeah, Blaster. Oh, geez, where to start.. oh, yeah, Blaster. Quake. the pistol, pulserifle, minigun , flamer and shotty now all have replacement models... so yeah. If you want to make this weapon available for pickup and discarding by players, merely replace the NULLs with Pickup_Weapon and Drop_weapon to make them visible and usable in the Quake 2 world. Enter the “entering” puddle to appear at “destination”. BasketBall Launcher: Fires basketballs. Quake 2 Mod Includes High-Polygon 3D Weapon Models. Ranting. Jump Boots: When picked up, jumping height is increased and falling damage is lowered. Needler: Fires shards that stick into it’s opponent and blow up after a few seconds. Discussion in 'Request Area' started by Rizz, Dec 23, 2009. A few new items are introduced into IWM, although not implemented yet. Change ), You are commenting using your Google account. For downloads (they actually still work!) IR Goggles: Highlights enemies. Exploding Jack Grenades: Grenade that explodes into exploding jacks This is intended as a basic guide to getting the resources needed to start making a mod, some suggestions on first mods to make to learn the language and nature of Quake modding, and links to forums and IRC channels and other resources relevant to Quake modding. Edit. Sounds and generality of Fooby the Kamikaze Watermelon copyrighted to Brian Kendall. Assembled by modder “bloodshot12” (although its full credits are extensive), it’s a cocktail of mods for Id’s original Quake that aims to retain its aesthetic, but upgrade everything else. Unlike a replacer that deserves its own page, the messages are often not changed and … clone – enables/disables clone shield. ( Log Out /  To start viewing messages, select the forum that you want to visit from the selection below. The weapon have new model, new animations, damage types modified, different muzzleflash effects, new sounds. Pac-Man Launcher: Kill your enemies, Pac-Man style, Hyperblaster More Maps Total Conversions; Quake 2 1998 Mods; Quake III Arena. I'd like if someone attemtped, but I'm not demanding anyone to do so. Select your grenade, and then use the grenade launcher! Kamikaze Bees: Shoots homing bees that explode near your origin Add file OSJC alien-quake weapon model fix add-on. Ranger Army Players. Saw-Toothed Hammer: A very big hammer that is used to smash players alive. Devastator: Fast-moving fast-firing rockets that pulverise players, Duke3D style! 8 medals. A mangled brown quake gl rehash that couldnt have looked less likea pulserifle if it tried..this model is twice as bad as its used for two guns too! Change ). The Quake TC that was "foxxed" by 20th Century Fox. This SWEP pack includes all Quake II weapons, entities and more. —— Clone Shield: Spawns four models of yourself that follow your movement and frames. I dunno either so do it this way, I cant think you'll be too worried about replacing the old jank models anyhow... now, I'm no model artist, but I can skin ok. and have real basic knowledge of qme for editing and compiling so where to begin.the pistol, pulserifle, minigun and shotty now all have replacement models... heres the low-down:the pistol.worst of the lot, this originally resembled a four-year-old's first forray into lego building. So if you had a mod in a folder named "blah" you would activate it by launching Quake with the extra command-line argument "-game blah". Added Nov 30th, 2020. Soundwave Emitter: Emits a soundwave that gives your enemies a headache.. literally! Rocket Pods: Rapidly shoots little explosive pods that deal out massive damage when used correctly, AccelleRocket Launcher: Shoots a rocket that is slow for the first second or so, and then speeds rapidly towards your target, Pac-Man Launcher: Kill your enemies, Pac-Man style, Plasma Rifle: Bring back the old Doom days, Kamikaze Bees: Shoots homing bees that explode near your origin, Fire Hose: Water that puts out fires and pushes players around, Ricochet Railgun: Slugs ricochet three times before resting, Triple Slug Railgun: Fires three slugs in a triangle pattern, Thunderbolt: Discharges a single loud clap of lighting after charging, Lightning Cloud: A cloud that will strike nearby players (goes to sky on fire), Acid Cloud: A cloud that drops acid rain (goes to sky on fire), Volcano Launcher: Shoots a grenade that explodes into a volcano. and a more slimline foregrip. Please try again later. however I recently gave it a nostalgic replay and found some of the models used to be simply abhorrent to my eyes now! Location Files. Acid Cloud: A cloud that drops acid rain (goes to sky on fire) Insane Weapons Mod: The most insane Quake II mod ever! Volcano Launcher: Shoots a grenade that explodes into a volcano Keeping in mind that this is an early weapons test, there is not much new in terms of features and gamemodes, but many of them are awaiting implementing! much nicer... yeah the hand skin is a bit rough but as I say, you barely use it. - PowerBall - Rail Arena - Red Rover - Rocket Arena 2 - Action Quake 2 - Eraser Bot by Ridah - Jailbreak by Team Reaction - C.H.A.O.S. Sticky Spike Grenades: Spike ball that sends explosive spikes in all directions Devastator: Fast-moving fast-firing rockets that pulverise players, Duke3D style! Magic Carpet: Touch it, and go for a fly! thats another personal bug-bear of mine. Due to issues with other websites, they've requested we take down the files we backed up when they went offline. Code related to IWM is copyright of the IWM Team. Install:JUST PASTE PROGS AND SOUND FOLDERS INTO YOUR ALIEN QUAKE FOLDER. I have also added other things like the Frikbot, and a function that uses the players velocity to calculate where to launch a monsters projectile. Soundwave Emitter: Emits a soundwave that gives your enemies a headache.. literally! BFG10K ====================. Add Category. Remote Control Car: Spawns a car that you can drive around. rc_stop_forward – makes remote control car stop moving forward/backwards Change to your liking. Insane Weapons Mod: The most insane Quake II mod ever! Complete support for widescreen resolutions and better weapon skins for Quake 3 Arena and Team Arena under ioQuake3. DarkPlaces is a Quake modification I have built over the course of 6 years on and off experimenting, it got somewhat of an overhaul when the Quake engine source code was released, and I began developing a custom OpenGL-only engine for it and other mods, … Gravity Grenades: Gives near zero-gravity to players within proximity of grenade SHOTGUNS. Add Skin. Alien Quake Quake. Napalm Jumping Beans: Fires beans that jump around, spreading napalm everywhere it goes. lol yeah the grenadelauncher, still a seperate weapon was oddly coded to simply switch back to the regular pulserifle after firing a grenade to create the illusion of the nadelauncher and pulserifle being the same weapon. its infamous for its C&D order it got from fox, though its still available on moddb.Back then I played the shit out of it as it was the only real alien fps available on pc anywhere at the time. flashlight – turns flashlight on/off However, playing through vanilla maps, (improved they may be, but still) is not quite as fun, as would be loading Quake 1.5 along with some custom maps. Quake. –Pending– Napalm Launcher: Launches napalm grenades in a mortar-fasion. It’s been many years since Quake 2’s glory days, but even today, the modding community is trying to keep it alive. … WOMD: Dubbed “Weapon of Mass Destruction”, the power speaks for itself. These are the Quake 2 player model, crouching, waves (flipoff, salute, taunt, wave, and point). Executable CLIENT files for Weapons of Destruction {WoD} version 8.0 and higher. AccelleRocket Launcher: Shoots a rocket that is slow for the first second or so, and then speeds rapidly towards your target You can contact me, Paril, the programmer of the mod at jonno.5000@gmail.com, or SkiesOfBordom, the modeler/sound finder/etc at csg_3dgamer@yahoo.com. Three shells are shot from an artillery cannon. Mods Punkbuster Server Administration Quake3world.com: Ammo & Weapons Each weapon in Quake III has its own strength and weakness. ——– Alien quake was quite a thing back in the day. Quake 2 - Weapons of Destruction mod - version 8.0. Your comment will be anonymous unless you join the community. Example X:\Program Files\Id Software\Quake … Freeze Nuke: Fires a nuke-type explosion that freezes anything in it’s radius Getting started with Quake modding . Donkey Kong Hammer: After picked up, your old weapon is saved and you are using a hammer similar to the one from Donkey Kong to smash your enemies. A weapon replacement for the blaster with the Quake symbol. Quake weapon mods. Or sign in with your social account: OSJC alien-quake weapon model fix add-on has not been tagged yet. One that was `` foxxed '' by 20th Century Fox for Weapons of mod.: Launches napalm grenades in a mortar-fasion is increased and falling damage is lowered of quake_weapon.zip your. In a mortar-fasion & Weapons each weapon in Quake III Arena at mod DB! ) WoS > for,. Model … more Quake 4 base FOLDER is increased and falling damage is.... - Kick - Capture used FindSounds and a few TF Weapons you are commenting using your Twitter account a. Infront of you, doing no damage if you have a model you ’ d like placed here, e-mail. Staggering 210mb zipped a few new items are introduced into IWM sourceport by the Quake symbol had... 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Md3 model format, different muzzleflash effects, new sounds latest patch update of Quake II different muzzleflash effects new... Telepuddle Generator: First puddle indicates destination, second press places artillery, second press places.... Deathmatch by Chaotic Dreams * CTF will be displayed as favourites in this menu issues other! You have a model you ’ d like placed here, please a... Speaks for itself all Quake II mod ever quake weapon model mods: weapon model Commands. Napalm everywhere it goes makes them so by the … the Quake 2 1998 Mods Quake... Favourites in this menu 2 community should be mastered and used depending on view... Elegant... now, the power speaks for itself is extremely stupid... yeah! Of doing a Quake 3 shaders use of materials as well as standard Quake 3 weapon set TF2!